gloves of endless javelins. View Full Version : Bladelings, plane of Fire & Javelins. gloves of endless javelins

 
 View Full Version : Bladelings, plane of Fire & Javelinsgloves of endless javelins  So, Normally on a fight, he

~160 gp per individual shuriken. I'm assuming the Returning Property should be a given ;) pretty much anything goes. So here are my three questions. After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. can hit ethereal things, so no 20% miss while blinking)? And when TWF throwing javelin are they light weapons or no?. You'll get plenty of daggers off. . Also, thrown weapons are something. Why throw 1d3 daggers when you could be throwing 1d4+1 lightning bolts that materialize in your hands?Gloves of endless javelins create a +1 javelin of force every time you need one, they overcome DR/magic and hit incorporeal and ethereal opponents unerringly, and you never have to worry about buying thrown weapons. You can get A Monster for Every Season: Summer 2 now at GumroadThrow Exotic Weapon: The character can throw an exotic weapon with no penalty on the attack roll, even if it isn't designed to be thrown. take the gloves to an artificer and pay him to pimp out the gloves to be mitts of endless sizing javelins. A creature entering that square would get attacked by the caltrops as normal, and since he's being attacked in a square with unstable footing, per the Balance rules he's considered flat-footed on the caltrops attack. e. the magic missiles into spikes while keeping otherwise the same rules/dmg. I know that warblade/bloodstorm blade is just about the best there is for. Adamantium Bolts +1 (7-40, more against specific targets. When you activate these gloves, a +1 javelin made of pure force appears in your hand. The main change being changing the javelins to daggers (with maybe a corresponding change in damage from d6 to d4). More specifically, optimizing the Gloves of Endless Javelins (MIC page 194). The main problem I see with the Gauntlet of Infinite Blades is its Swift Action activation. Boots of skating. Other than that a throwing build benefits greatly from TWF but keeping enough ammo on hand is pretty difficult only a DM is nice enough to let you enchant something that creates thrown weapons to make magical ammo as often as required (say gloves of endless javelins but with a more useful weapon like shurikens or knives)Ranged W: ranged, manticore greatsword, meteoric knife, spear of retribution, crystal of return, C: bracers of wind, gauntlets of extended range, gauntlets of throwing, goggles of the ebon hunter, T: bag of boulders, blight stone, S: gloves of endless javelins Reach W: shadowstrike, C: greatreach bracers, reach gauntletsThe hands item gloves of endless javelins (MIC 194) (7,000 gp; 0 lbs. The returning weapon property lets you make a single attack with a weapon and have the weapon return to the location from which you attacked. Gloves of Endless Javelins (MiC 194, 7,000 gp) Most thrown-weapon experts get powerfully sick of carting around a wagonload of ammunition. (I should note that creatures in campaigns that I DM that throw weapons tend to rely on the aforementioned glove of endless javelins. If so, take four Fighter levels (or six Warblade. It's easiest to imagine that 5000 gp is the base price of the masterwork item, so you just add the price of the magical. So, Normally on a fight, he. txt) or read online for free. I did not realize this, never made a thrower before, thanks. After an attack, if memory serves, the Javelin of Force dissipates. Otherwise, it's as AV said. There is nothing wrong in refluffing e. ) makes a +1 javelin made of force appear in your hand as a free action. Can you "charge" ala javelin throw event? I don't think this is. 6. . If you can do that play as Ranger/Slayer with TWF style and have just enough dex (13/14) to qualify for point blank shot/rapid shot (quickdraw isn't required). Bart is a jack of all trades, a Robin Hood, and either a lucky fool or Batman. Hello! I have a great idea for a new character. But what throwing weapons are ammunition, and which ones aren't? Alternatively, for a home game see if you can get 3. A guy who wields heavy armor, a cool weapon and lightning and elemental power. 5, Gloves of Endless Javelins. These gloves allow a javelineer (javeliner? javelinist?) to generate an unlimited quantity of ammunition, which is good. I would also like to direct you to the Gloves of Endless Javelins (Magic Item Compendium), which gives you infinite force javelins to use, which goes well with the Stormlord ability to provide magical boosts to thrown javelins. Ask your DM if you can substitute gloves of endless shurikens. Help; Stay Logged OnThe Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. 0) « Reply #17 on: January 22, 2012, 08:38:48 PM ». They deal +1 javelin damage as force damage. 2011-08-16, 07:18 PM. Thus it is easy to make a fighter build with the 2 dungeoncrasher feats / variant class options, plus the 4 feat chain I listed above and then use gloves of endless javelins. . Zombulian. First gives infinite +1 javelins of force; 2nd gives the Far Shot feat, plus +5 spot, and even a 1/day 4-hour buff granting low-light vision and 60' darkvision; and 3rd gives doubled range for thrown weapons. Wondrous Item, uncommon. Other temporary bust consistently identical weapons as made by magical means, such as with a Gauntlet of Infinite Blades or with Gloves of Endless Javelins can also be designated as a Chosen Weapon. Hi there, I am trying to figure out a way to be able to do more than one attack in a round with a mounted throwing build using the Retooled Ranger, which uses one of the 'infinite throwables' items from the magic item compendium for ammunitionThe 10th level ability says elemental conflagration but the text only has something called storm of elemental fury. - You cannot shop Ethereal (eth) items. I need to optimize throwing daggers. Damage is still based on strength in the case of thrown weapons, but the attack roll is very much dexterity. His cloak would have the properties of a Ring of Invisibility, plus a continual effect of Entropic Shield. NPC: A strong flying creature such as a Dragonkin with TWF, Gloves of Endless Javelins, and Brutal Throw. so, i'm working on making a cleric centered around lightning and similar things. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra. And a small bit of vomit comes up when I see a character called a 'toon'. Class features definitely do skew things. Gloves worth 2000 gold in the MiC that doubles your throwing distance. Now normally for that I'd do a Rogue or Swashbuckler (with Daring Outlaw) and do that Master Thrower/Invisible Blade combo but the area our game is currently set in is a bit more conservative and peaceful,. For tripping people up and stuff. its like 6k for endless +1 javelins made of force (should overcome dr since its force. Gloves of Endless Javelins is arguable, because it does never run out, but the javelins disappear and so you can't like, pile them up or whatever you want. Bloodstorm Blade in ToB allows you to make melee attacks with a thrown weapon, so whether you're actually doing melee or hitting someone far away, it benefits from all your melee optimization. enhancement T: skin of the hero insight C: true strike gauntlets, T: rod of sure striking morale W: resounding, axe of the sea reavers, spear of retribution profane W: warlocks scepter Direct damage Acid W: acidic burst. 3) Warblade 3. A single action cannot and should not define a character's alignment. Any chance your DM would let you remove the swift action component on the Gauntlets of Infinite Blades? Or fluff the Gloves of Endless Javelins to be daggers instead? I'd rather do this by RAW. This means that you can only use it for 1 dagger per round. News; Comics; Shop; Forum; Forum Home; FAQ; Community. Is manifesting it. So here's what I'm looking for. His cloak would have the properties of a Ring of Invisibility, plus a continual effect of Entropic Shield. Wiki Entries (1) Dnd question/assistance . This got me wondering, what is the most effective way to play a thrower build? Well the build I am working on using a Glove of Endless Javelins that are enhanced with thundering and Shocking so 2d6 per hit. Go here: im working on a character that is going to be a stronghearted halfling. If you want a different flavor, maybe Master Thrower with Gloves of Endless Javelins? I think there's one for daggers too. The Fighter capstone lets you get Ranged Weapon Mastery, Greater Weapon Focus, and Improved Critical, and a +6 BAB allows you to get Improved TWF. On a related note, the gloves of endless javelins (MIC) refer to the javelins as made of 'pure force' - does this make them RAW force effects (i. Can said Bladeling live without spontaneously combusting on a Fire Plane? or do I. Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. Ideally you want Master Thrower as soon as possible (i. sleepyphoenixx. This is a dedicated thread for brand new players to ask simple questions in. 194)? Also, Tormtor School (Drow of the Underdark) could be fun. NeocitiesOK. Sneak attack builds are very difficult to consistently land damage with as a thrower. so, i'm working on making a cleric centered around lightning and similar things. I DM for a well optimized party of five people that just dinged level 6, and it makes sense for the story for them to end up in a gladiatorial-style bout in a sandpit arena next session- but I'm struggling with what to put them up against. -Gloves of endless javelins (MIC) for endless javelins duh. Biffoniacus_Furiou. Other temporary bust consistently identical weapons as made by magical means, such as with a Gauntlet of Infinite Blades or with Gloves of Endless Javelins can also be designated as a Chosen Weapon. Jun 4, 2012, 10:51 pm. Initially I thought that meant patron god like I have to worship Talos but I couldn't find the deity in Complete Divine or Deities and Demigods. Also, full divine caster progression, resistances, and a 1/day high-level SLA. True. Edit: You can enchant 50 of a single ammunition with 1 enchantment. The Gloves of Endless Javelins (in this case modified to daggers) are a Free action to use, meaning they can be used as many times in a round as needed. I've got gloves of holding for 2 but am still running into problems with the other 34. Mark Forums ReadJust add that to the Gloves of Endless Javelins and you have a nice build. Spells that create temporary weapons, however, cannot be designated as a Chosen Weapon. Divine metamagic is used to effectively add the metamagic feat for free, all in all not as useful as doing DMM Persistent Spell or DMM (anything) on an already long-lasting buff. A machine-gunning throwing build pretty much has to give up on getting special weapon properties; you need too many weapons or burn too many consumable weapons to afford them. 2014-01-16, 06:58 PM. by yourself. 5 pounds for a batch of javelins. NEW 1/4 PANELS,NICE ORG. When the captain had asked all the passengers to come on deck for a meeting, you hadn't been. This pair of black leather gloves is set with golden studs, each embossed with the image of a manticore's head. Combined with Rapid Shot you'll get five. 5 item, I don't think they were reproduced in pathfinder, And yes, I was including. So I confess, I've been attempting a mental exercise of late, inspired mostly by an item in the Magic Items Compendium for 3. Re: Best one-handed ranged weapon? Gnome Calculus. Definitely go with a Master Thrower build, using Gloves of Endless Javelins from MIC adapted to create daggers instead. True the bracers use your swift action and the. View Cart; Help; Pathfinder . The midsize compartment holds up to eighteen javelins or. Back on topic, I used to play a Rogue/Swashbuckler some months ago, but got bored of him (+ had no idea how to play a rogue back then). 2013-07-28, 07:59 PM. Do you need to have quickdraw as a feat to do iterative attacks with javelins if you have the gloves of endless javelins? It is a free action (activation) to cause a +1 javelin of pure force to appear in your hand. I believe the sheet there has a custom weapon which is a dagger version of Gloves of Endless Javelins +1 but Gauntlet of Infinite Blades is better anyway I just was unaware of it at the time I made the character. It would in fact seem to be that that's what they do, OP. 1st Fighter Point Blank Shot, Rapid Shot, and Arrow Swarm 2nd Fighter Life Strike 3rd Fighter Weapon Focus 4th Fighter Precise Shot 5th Fighter 6th Master. Throw in a couple more pounds for a big canister/tank with a cap you can store the water in (Like a liquid quiver), and you've got an easy 60lbs of stuff, leaving 15 pounds of wiggle. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra. This isn't quite an "Infinite Attacks" combo, but could be close enough to get a couple books thrown at you: Race: Human, Azurin, Stoutheart Halfling 1) Warblade 1. No question is too simple. can you two-hand (or dual wield) javelins? in other words, are they considered light, one-handed, or two-handed? 2. Another alternative on the bard side is Stormsinger (Frostburn) which is thematically appropriate for the build. So. 5) Warblade 5. ilvl = itemlevel. Replies 46I was intrigued by a set of gloves in the Magic Item Compendium, which allows one to make as many +1 Javelins as they want as a free action. Your endless force javelins are now +3 Shocking, Thundering, Shocking Burst force javelins. So a longbow isn’t a great analogue here, even if you can carry a lot of arrows. Get a pair and never look back as you slowly become able to fling invisible bolts of +3 Shocking Burst Javelins of force. Spoilers. I'm thinking with the weapons Falchion Keen undead bane with the undead crystal Falchion Keen evil outsider holy with the other crystal, forgot name atm 4 javelins (eventually) Spellstoring and return crystal Quick Draw and Two-Weapon Fighting with amenta-wrapped javelins gives better range, but slightly less damage. Price: 7,000 gp Item Level: 11th Body Slot: Hands Caster Level: 11th Aura: Faint; (DC 17) Evocation Activation: Free (command) Weight: — lb. These particular weapons negate all DR and hit incorporeal targets perfectly. I'm thinking with the weapons Falchion Keen undead bane with the undead crystal Falchion Keen evil outsider holy with the other crystal, forgot name atm 4. ----- I'm looking for a not-so-cheesy, regular, not "I try to trick my DM", convoluted-mixed-bag-of-18-classes-thrower build for my character. Agreed with this. Now Rapidshot says all take a -2 but grants me a 4th attack right?Business, Economics, and Finance. So I confess, I've been attempting a mental exercise of late, inspired mostly by an item in the Magic Items Compendium for 3. 5 had, for example, the gloves of endless javelins and the like, there are no options in Pathfinder for infinite ammunition, even plain old mundane ammunition. I don't know if the concept is based around the throwing rogue, or daggers in particular, but the Gloves of Endless Javelins (MIC, the Manticore item set) can create +1 force javelins as free actions, allowing an endless supply of them. You can get A Monster for Every Season: Summer 2 now at Gumroad I am trying to figure out what would be good items for a halfling thower (rogue, Swahsbuckler, whisperknife, master thrower) There are some questions/issues regarding returning weapons and the ability to catch them. When you activate these. what im looking for is some extra. Gloves of Endless Javelins MIC: Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free action, which means that you can even two-weapon full attack. They're a decent backup ranged option for a beat stick, especially with Brutal Throw (precise shot not required because if an ally can enter melee with the enemy, you can too). EsperMagic : Jul 28, 2014, 04:00 am: Check this out from RavingDork. The Threesteel spell has the potential to be a strong, scaleable attack option for a Wiz/Sorc at all levels of play. Other temporary bust consistently identical weapons as made by magical means, such as with a Gauntlet of Infinite Blades or with Gloves of Endless Javelins can also be designated as a Chosen Weapon. 194). Include Zen Archery for a Wis-SAD build. So here's what I am thinking. M61. I would want a sack that either produced marbles on opening (not unlike a bag of tricks does with animals) or a bag that spews marbles (akin to decanter of endless water) or a bag that let me command word all the marbles back into it after a fight or what. That magic item is simply easier to manage than the headache-inducing magic weapon special ability returning. The spell. Build so far: Fighter 1 / Rogue 5Before I get to my question, yes, I know this is going for extreme munchkin. 73 JAVELIN 360-AT,PS,PB,AIR,REBUILT MOTOR AND TRANNY NICE DAILY DRIVER,NEEDS 1/4 WORK COMES W. 30' range is plenty in the dungeon. If at all possible, I'd recommend a Master Thrower/Stormlord build, but it would be very feat intensive, and the 3rd level divine casting would essentially be wasted. Long Range: Soulbow with TWF, or even a Thri-Kreen with Multiweapon Fighting, and Gloves of the Balanced Hand. Katie Boundary. Still, an infinite number of +3 thundering shocking burst force javelins is nothing to. While a +1 returning shocking javelin is also 18,000 gp and is much worse. Tormtor School (Drow of the Underdark) could also be interesting to get an extra hit/turn. And no AoOs. What I'm hoping for. Here with a problem that needs to be resolved pretty fast. However, his space and reach remain those of a creature of his actual size. Per the Marbles rules, he'd also have to make a Balance check for "moving through or fighting" in the square. Other than that a throwing build benefits greatly from TWF but keeping enough ammo on hand is pretty difficult only a DM is nice enough to let you enchant something that creates thrown weapons to make magical ammo as often as required (say gloves of endless javelins but with a more useful weapon like shurikens or knives) Ranged W: ranged, manticore greatsword, meteoric knife, spear of retribution, crystal of return, C: bracers of wind, gauntlets of extended range, gauntlets of throwing, goggles of the ebon hunter, T: bag of boulders, blight stone, S: gloves of endless javelins Reach W: shadowstrike, C: greatreach bracers, reach gauntlets The hands item gloves of endless javelins (MIC 194) (7,000 gp; 0 lbs. One is an arcane archer focused on single debuffing shots, one is a Wis-centric zen archer, and one focuses on Sighting Gloves for bonus damage. 2. Have you considered a twf base build with Gloves of Endless Javelins (7,000 gp)? TWF, ITWF, GTWF (or just one feat and gloves of the balanced hand) Rapid Shot Targetter Fighter Variant with Arrow Swarm (works with thrown weapons) for an additional attack. Then i looked at Master Thrower. Stopped completely cold by things like Forceward. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its…While at work i was brainstorming various builds, and one i thought was fun would be a Throwing build based off of Irish Skirmishers. 1. 6) Warblade 6. 4) Warblade 4. Swordbow, great. ", All the Completes (except Complete Champion), PHB1 and 2. The athlete must hold the javelin at the grip with one hand. Last edited by StreamOfTheSky; 2015-01-26 at 02:28 AM . Magic Item Compendium has a Manticore Greatsword that can fire a javelin from it as an action. (race: halfling) Problem here is that without dealing SA (5d6 by now) he really sucks hard at dmg dealing. "Well, any questions?" The gruff dwarf captain in front of you leans back, chewing his tobacco. Food: Endless Rations Water: Decanter of Endless Water Air: Bottle of Air Shelter: Command-word item of Leomund's Tiny Hut (27,000 gp) Ammunition: Gloves of Endless Javelins (ask your DM if you can get a version for, say, arrows) WarKitty. Perhaps combined with the Bloodstorm Blade concept. A large leather bag. So after some searching of the GitP forums and the internet at large, I wasn't able to find anything particular to what I was looking for. And no AoOs. At the end of this I should have a full BAB and the ability to throw a ton of javelins that deal my dexterity modifier in damage as ranged touch attacks [So long as they are my size or larger]. As far as I know even the gloves of endless javelins aren't automatically weapon-enhance-able, though they give +1 force javelins. At level 6 your attacks are +2/+2/+2/-3/-3 using. I am currently working on a 3. . Share. Part of the problem I'm having is that I've never. Gloves of endless javelins. The Glove of endless javelins can summon a +1 javelin made of force. pdf), Text File (. Agreed with this. The quiver is a combination of Quiver Of Energy + Gloves Of Endless Javelins + Quiver Of Anriel/Plenty/Lies, to effectively create infinite bolts with an equivalent of +10. 2015-11-04, 03:31 PM. Dose anyone know about or play 3. Hey guys, I've read thru Manual of Planes/Interwebs and couldn't get a concrete answer. I planned to at least use the Gloves of Endless Javelins for basically Javelin Melee/Ranged build help [3. Custom character sheets to keep track of magic items. First gives infinite +1 javelins of force; 2nd gives the Far Shot feat, plus +5 spot, and even a 1/day 4-hour buff granting low-light vision and 60' darkvision; and 3rd gives doubled range for thrown weapons. DrK's Age of Worms OOC pt5 - Page 32 - Giant in the Playground Forums. Just start chuckin like nades in a halo game. News; Comics; Shop; Forum; Forum Home; FAQ; Community. Examples include, but are not limited to: What should I make with these…Hi all, I'm in a bit of a time crunch trying to get a character finished for my next session and have run into something of a wall. Gloves of storing are similar. Swordbow, great. Party encountered a colossal earth elemental which we were far to weak to defeat, being the proud cleric of Moradin i was, after failing the turning check (Earth domain) I decided to distract the beast so my party could escape (having the highest AC/2nd highest health i figured i could last long enough for them to escape and then. Also might use the Efficient Quiver to store Javelins of Lightning bolt (if I can. 5e/d20 > Quick Draw item? PDA. SEE FIRST My new homebrew compendium, including updated and new material. These gloves can create +1 javelins made of Force as a free action with unlimited. Books: All the "Races of. Here's an idea, a Javaficer, as in Javelin Throwing Artificer, using primarily the Gloves of Endless Javelins as his main means of attack. 5e/d20 > Javelin Melee/Ranged build help [3. With that I would get two-weapon fighting and gloves of endless javelins, and pick up wild cohort for a flying mount instead of obtain/improved familiar. CryptoGet Gloves of Endless Javelins (MIC 194, 7000 gp) ASAP. - Giant in the Playground Forums. The main change being changing the javelins to daggers (with maybe a corresponding change in damage from d6 to d4). How do you sustain, among low level throwing items, without turning into that one guy, begging your teammates for money to buy daggers? ;_;, I feel like am taking a vow of poverty without the benefits . i'm also planning on using a greatspear. But already the gloves of endless javelins and the bracers of lightning are better than core weapons, so you guys don't want to be too harsh on pricing. A lot of the party members have the mentality they can do suicidal things and because I am the divine caster its my job to save them instead of playing combat smarter. These fingerless gloves are worked from the arm towards the hand, with a gusset thumb. Pacific (425) 250-0800. Otherwise, Gloves of Endless Javelins. He is the Captain Marshall of the main city in the campaign and he will be a recurring (ally) of the PCs. Build so far: Fighter 1 / Rogue 5Miranda Daggerstorm is a rogue/invisible blade, specializing in daggers and the throwing therof. Otherwise, it's as AV said. Okay, so I'm trying to make a level 4 single-classed Desire Daevic. Needless to say, the poor BBG (a soup-ed up beholder) became a pin-cushion and died miserably. The Gauntlet of Infinite Blades (MIC p101), however sucks since it uses up a swift action which means only one dagger per round. i had forgotten about wild cohort - i'm thinking that might fit the character's flavor way more than a familiar. Notable non-examples are the Spool of Endless Rope, Bag of Endless Caltrops, Everfull Mug, and Murylnd's Spoon, all of which suggest that they are unlimited, but are certainly not. All ranged attack rolls use dexterity on attack rolls (unless otherwise specified, of course). The Zen Chameleon. Mark Forums ReadSo I'm thinking of some gloves, mostly based of of a combination of: 'Gloves of the Master Strategist' 'Gloves of Object Reading' and 'Gloves of Endless Javelins' my idea is that the powers it requires to make are: Object Reading Extend Range Compression Call Weaponry And, of course, it'd require Craft Universal Item. PacificWas there ever any official/designer clarification on what them being made of force means? Is it meant to be functionally equivalent to the +2 equivlent "Force" ability (ignore DR among some other stuff)?I was thinking about making a Faux-warlock style character who uses Gloves of the Uldra Savant to deliver sneak attacks, but unfortunately, though GUS does give you ray of frost at will, it is activated as a standard action, so no full attacks. View Full Version : Bladelings, plane of Fire & Javelins. It can produce daggers, but only 1 per round because of its Swift action activation. P game. service@paizo. I'd suggest getting Gloves of Endless Javelins (MIC) instead - an endless supply of +1 force javelins that you don't have to pick back up, giving you a weapon against both flyers and incorporeal enemies (that bypasses DR too). Talverin. It can produce daggers, but only 1 per round because of its Swift action activation. Glove of Endless Javelins (MIC)- ask the DM if you can change the javelin part to daggers if you also reduce the damage from 1d6+1 to 1d4+1 Gauntlet of Infinite Blades (MIC) - ask the DM if you can change the activation from Swift Action to Free Action so that you can throw more than one dagger per round. Hey guys, I've read thru Manual of Planes/Interwebs and couldn't get a concrete answer. Your endless force javelins are now +3 Shocking, Thundering, Shocking Burst force javelins. It's a long campaign, and to make it through in a reasonable RL time, I'd like to shoot for a combat round every 2 days on average. A way around this would be to use the Gloves of Endless Javilins and change it out for dagger stats instead of javilin stats. 36 daggers on my character's person but still trying to have decently fast access to them. As for details for people to run on, starting level will be 4 and stats are as follows: STR 14 DEX 17 (+1 at 4) CON 15 INT 16 WIS 13 CHA 13. So one weapon, one attack in a turn. I don't anticipate this build to fly unless I'm in one of the Epoch level games. I have a few questions about this item and some general D&D material properties. TWF (Its a set of gloves), Rapid Shot, Manyshot (PF version), Palm Thrower Trick and Two with One Blow Trick from Master Thrower PrC Palm Thrower works exactly like Manyshot making each attack count as 2 attacks. 5e, Gestalt) - Page 12 - Giant in the. so who can help us with thisGloves of Endless Javelins (MIC p. Here's an idea, a Javaficer, as in Javelin Throwing Artificer, using primarily the Gloves of Endless Javelins as his main means of attack. " The Glove of endless javelins can summon a +1 javelin made of forceI have seen several discussions about making attacks with manufactured weapons and then dropping them, throwing them as part of your attack, wielding gnomish quick-razors, and even wielding javelins from the Gloves of Endless Javelins as ways of reliably holding weapons until you want your hands free to make natural weapon attacks. Based on the intent of the gloves, I believe it should effectively supersede the need to have quickdraw, but wanted to confirm. You can get A Monster for Every Season: Summer 2 now at GumroadI am trying to figure out what would be good items for a halfling thower (rogue, Swahsbuckler, whisperknife, master thrower) There are some questions/issues regarding returning weapons and the ability to catch them. Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The second item is the Gauntlet of Infinite Blades (MIC). I have been slowly working on trying to break them out of this mentality. at the beginning of your next turn. Gloves of endless javelins are a good secondary weapon for later. . 71lb/gal, so with 20 javelins at 0. Notable options include: gloves of infinite javelins (with javelins refluffed into daggers or darts), quiver of anariel (refluffed to bandolier, replaceHello there, people of Giant in the Playground forums! First time poster here, although I've spend days reading posts about d&d questions, builds and, of course, the OotS comic. So I recently took the Leadership feat and decided as my follower I wanted a dagger thrower/melee specialist who was well rounded in both areas. Share your thoughts, experiences, and stories behind the art. feats. combined with the gloves of endless javelins, this gives me infinite +2 shocking javelins (lightning bolts) every turn. The build. The second item is the Gauntlet of Infinite Blades (MIC). Definitely go with a Master Thrower build, using Gloves of Endless Javelins from MIC adapted to create daggers instead. This got me wondering, what is the most effective way to play a thrower build?Well the build I am working on using a Glove of Endless Javelins that are enhanced with thundering and Shocking so 2d6 per hit. You can use Summon Monster IV-IX to get Storm Elementals from MM3. " But wait! I've got Quick Draw! Also, no, I can't take use stuff that returns my weapons to me, because I need them to stick in the targets. The Gloves are a free action to use which is the best option for builds that throw multiple weapons. Vizzerdrix. Slings were a simple type of projectile weapon Slings consisted of a cord with a pouch to hold a projectile. Once a high speed of twirling was released, the wielder would then launch their projectile at an. View Profile View Forum Posts Pixie in the Playground Join Date Oct. . We still like to optimize, but it's more fun for everyone to find a thing that's fun and iconic but hard to do, and try to do it well. Pg 194 MIC, Gloves of endless javelins: Create temporary +1 javelins 7K Gp Cheaper than 1 returning Javelin. Basically, for 7000 gp, those make as many temporarily lasting +3-equivalent javelins as you'd please, and it should be easy to get a ruling that you could put personal weapon augmentation into the gloves. 5, as long as you're not going too high of a level, Gloves of Endless Javelins are the easiest way to just ignore weapon and quick draw problems and just attack constantly. Over the course of 9 levels, this upgrades them to +3 Shocking. . Hopefully anyone knows something about it ^^ Question ONE=> Bladeling (as described in MMII) has resist fire 5 as his natural trait. Or check it out in the app stores Home; PopularI ran across an item before that was bracers/armbands that could summon infinite daggers. Thrown weapon combat has even weaker support than ranged weapon combat, which is criminally underpowered even if you employ Hank's Energy Bow. Thor kind of but I did see the Stormlord ideas posted before and the idea of launching lightning bolts (Electricity enhanced Javelins) is just badass. Hello guy, I in entering a new campain and I whant to make a Ranged,specialist,but i can't think in nothing,some progression idea ? 11 11 14 14 10 9 (my bad dices) I Whas thinking in Rogue 2/figther 2/(assassin maybe) (knife thrower) I. I planned to at least use the Gloves of Endless Javelins for basically. So. M61. The ammunition generated is +1 and made of force (essentially ghost touch). 5 rogue. CryptoA factotum I play wants a bag with infinite marbles inside it. As far as I know even the gloves of endless javelins aren't automatically weapon-enhance-able, though they give +1 force javelins. Gloves of endless javelins also provide an endless supply of +1 javelins as a free action. The Ghostblade: A combat class with the ability to shoot people using his soul. Also, full divine caster progression, resistances, and a 1/day high-level SLA. Have the DFA take the draconic flight invocation. Gloves of endless javelins (SP)Magic Item Compendium Index - Free download as PDF File (. I was noodling around with a Mystic Ranger/Stormlord build a few weeks ago, and it just wasn't quite coming together. Hey Playground! Been thinking of a new character I'm rolling up, and am kinda interested in a knife-throwing sleight-of-hand style thief toon. I'm making a cleric with a level in material class, likely barbarian. This pair of black leather gloves is set with golden studs, each embossed with the image of a manticore's head. 2010-06-05, 07:52 PM. 2010-10-14, 08:20 AM. As title says, I'm looking for a ranged build whose premise is a little more exciting than shoot a guy with a bunch of stuff. I have great wis and cha scores. View Profile View Forum Posts Troll in the Playground Join Date Aug 2009 Gender. You can make a case for making the thing enchantable further, too. Gavinfoxx. Though the 7000 gp price tag is slightly out of reach for a 4th level character, it shouldn't be that long before you have an infinite supply of +1 javelins made of force (and generatable as a free action so you. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. Greetings dear people of Giant in the Playground. Should mention: Gold to spend. Less useful (as they require a conventional attack roll) from MIC the Gloves of Endless Javelins create 1-round javelins at will allowing for attacks every round. I'm making a cleric with a level in material class, likely barbarian. Specifically I was considering casting spells on the glove itself to enhance the javelins that come out, much like improving a bow affects the arrows the. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Slings were a simple type of projectile weapon Slings consisted of a cord with a pouch to hold a projectile. Honorable Mention for Dexterity-based ranged attackers: Drow of the Underdark have, at page 50, the Hand Crossbow Focus fighter feat. Endless +1 javelins of force. I don't know if the concept is based around the throwing rogue, or daggers in particular, but the Gloves of Endless Javelins (MIC, the Manticore item set) can create +1 force javelins as free actions, allowing an endless supply of them. Hide Full Bio Read More . Hytheter. That magic item is simply easier to manage. Gloves of Endless Javelins is arguable, because it does never run out, but the javelins disappear and so you can't like, pile them up or whatever you want. The Gloves are a free action to use which is the best option for builds that throw multiple weapons. Posts (2) Wall (5) kit: dragon shaman kobold . The premise of this quest is that you are an insert tinker with the ability to replicate items and powers that appear in fiction. Free action to activate. We are level 9-10 and I realizes he hasn't bought or kept any new items sense level 4. Member List; Advanced Search | End | EndYou can get Gloves of Endless Javelins (MIC) in an E6 game, so with that in mind, I'm going to say Fighter 6 will be your strongest option at 6th level. - The ilvl (itemlevel) of items presented is clvl (characterlevel) + 5. My race has been chosen for me, a down-scaled version of Fey'ri (+2 dex, 2 int, -2 con and elf stuff) Can pull from most official sources except for Dragon Magazine. Originally, I had intended to use shurikens as drawing them is a free-action, they're cheap, and they're more convenient to carry around then say 30 daggers.